The monitoring button is easy to spot and is placed nice and close to the arming button. Certainly a nice theme on an almost classic layout. The envelope buttons don't exist beyond the almost hidden little 'read' one we see here. When FX are on the track, it's not obvious enough that there are. The I/O button looks funny, but I could get used to that. Some of the buttons work very well for me, some less so. Or, more fun, I might instead replace all my rough faders and buttons with nice 3D modelled ones. Anyway, maybe when next I get a chance to look at this I'll give it a go. I hereby bet you I could do k-metering on this. Conclusion: The predictability of WALTER plus overlay hacking is an absolute license to be cool. Have a good poke about in there to see what I've done lots of bright glows on LEDs that stand away from a button, but thus respond to its state. This is something I've been looking forward to trying : WALTER plus overlay hacking. Repeat this is one day's work, so please feel free to expect vast amounts of casual half-thought-through-ness. Last night I did a bit of a sketch of this MCP, so today instead of doing any real work I've built it. So named because it wants to take over all your screen space. That worked, but making it meaningful when smaller. Using the 'fake panel' to fix the apparent height of the panel to be no bigger than it needs to be when above a certain height. Using the 'fake panel' so the entire panel can appear to be offset as the folder depth increases. Lots of TCP experiments in this one, and almost none of them worked out well :( To sum up:Ĭreating a fake TCP panel out of the elements themselves, instead of a panel image. This theme is some quick and dirty fixed height MCP stuff, with 2 reduced alternate layouts, and you can also amuse yourself by pointing and laughing at my crude attempts to draw a couple of Max style buttons. That's not to say I won't do it myself, from time to time, of course :D because you're dumping user flexibility (the stretching) in the cause of appearance. That's for you to decide I suppose some bands only do cover versions, but I'd never join one ) However, doing original Reaper themes this way is a bit. I hereby predict this technique will be very popular with people copying other DAW's UIs. Walter gives us complete control over how much stretching goes on, and therefore we can define that no stretching goes on, and do all these things we've always wanted to. Previously, in Reaper theming, we've been unable to do some things that are easily and commonly done in even very crappy hosts' UIs, such as using texture on panels or dB markings on faders. So please pick them apart and learn all you can, but don't take anything. Its dead stuff, okay? I reserve the right to be the first to use the elements from these themes, and maybe finish them one day. I'm going to nudge a few of them into a state where they can at least be looked at without causing nausea, and post here, starting with these two. Generally they have been abandoned because they were based on an idea that didn't work out or didn't continue to interest me. not very exciting, but I do have a number of bits an pieces where I did throw in some buttons and stuff to try styling ideas. Most of my experiments with Walter have taken the form of things like "red circle moving across green square". I hide the dead flesh of these abominations down here, so that lessons of my failure be learned and that, perhaps, one day, I shall return again to bring my creatures to life. Quickly now, before the peasant mob storms the castle, down into the dungeon where the failed and incomplete results of my experiments to breathe life into WALTER lie.
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